DMDT : Design Thinking, Digital Innovation

Catalog of Institut Mines-Télécom Business School courses

Code

MGFE MIS 5205

Level

M2

Field

Systèmes d’information

Language

Anglais/English

ECTS Credits

3

Class hours

16

Total student load

60

Program Manager(s)

Department

  • Technologies, Information et Management

Educational team

Introduction to the module

This course explores the concept and application of Design Thinking as a powerful method for innovation and problem-solving. It covers the entire process from conception to delivery, highlighting how organizations can leverage information technology to drive innovation strategies. Students will analyze the impact of emerging technologies—such as Blockchain and RPA—through a user-centric lens. By combining theoretical frameworks with a hands-on project, the course prepares students to lead ICT-enabled innovation in a rapidly evolving digital landscape.

Learning objectives/Intended learning outcomes

  • 5.1 - Monitor global and systemic changes in ecosystems in an international environment with a view to anticipating possible transformations and innovations and proposing proactive and proportionate responses to the major issues and challenges ahead.
  • 5.2 - Lead or co-lead the development of an innovative, meaningful strategic vision, drawing on the potential of digital intelligence, within a set of identified constraints, to create the conditions for sustainable performance.
  • 6 - Design and/or pilot innovative management solutions, ensuring sustainable value creation for all stakeholders

Rubrics

Design thinking and its role in innovation
Design thinking and user centric innovation
Analysis of the impact of an innovative technology, e.g., Blockchain, RPA, etc.

Content : structure and schedule

Design thinking concept and method followed by a project
ICT enabled innovation

Sustainable Development Goals

SDG 9 (Industry, innovation and infrastructure): The course directly addresses how to leverage ICT and emerging technologies to foster innovation strategies, contributing to the development of resilient and innovative industrial infrastructures.

SDG 8 (Decent work and economic growth): By teaching students modern problem-solving methods and innovative production techniques, the module prepares them to drive productivity and technological upgrading in professional environments.

SDG 12 (Responsible consumption and production): The user-centric approach of Design Thinking ensures that new products and services are designed to meet real needs, promoting more efficient and responsible innovation processes.

Learning delivery

synchrone

Pedagogical methods

Face to face lectures
Research papers

Evaluation and grading system and catch up exams

Class Participation (Individual): 10% (2 points) – Evaluation of the student's involvement and contribution during sessions.

Case Study Assessments (Individual): 50% (10 points total / 5 pts each) – Two individual analyses of business cases related to Design Thinking and innovation.

Group Activities (Individual Assessment): 40% (8 points total / 4 pts each) – Two activities performed in groups but graded individually based on specific contributions and outcomes.

Retake: 100% Individual Written Exam (Mandatory requirement).

Module Policies

Professor-Student Communication
● The professor will contact the students through their school email address (IMT-BS/TSP) and the Moodle portal. No communication via personal email addresses will take place. It is the student responsibility to regularly check their IMT-BS/TSP mailbox.
● Students can communicate with the professor by emailing him/her to his institutional address. If necessary, it is possible to meet the professor in his office during office-hours or by appointment.

Students with accommodation needs
If a student has a disability that will prevent from completing the described work or require any kind of accommodation, he may inform the program director (with supporting documents) as soon as possible. Also, students are encouraged to discuss it with the professor.

Class behavior
● Out of courtesy for the professor and classmates, all mobile phones, electronic games or other devices that generate sound should be turned off during class.
● Students should avoid disruptive and disrespectful behavior such as: arriving late, leaving early, careless behavior (e.g. sleeping, reading a non-course material, using vulgar language, over-speaking, eating, drinking, etc.). A warning may be given on the first infraction of these rules. Repeated violators will be penalized and may face expulsion from the class and/or other disciplinary proceedings.
● The tolerated delay is 5 minutes. Attendance will be declared on Moodle during these 5 minutes via a QR code provided by the teacher at each course start.
● Student should arrive on time for exams and other assessments. No one will be allowed to enter the classroom once the first person has finished the exam and left the room. There is absolutely no exception to this rule. No student can continue to take an exam once the time is up. No student may leave the room during an examination unless he / she has finished and handed over all the documents.
● In the case of remote learning, the student must keep his camera on unless instructed otherwise by the professor.

Honor code
IMT-BS is committed to a policy of honesty in the academic community. Conduct that compromises this policy may result in academic and / or disciplinary sanctions. Students must refrain from cheating, lying, plagiarizing and stealing. This includes completing your own original work and giving credit to any other person whose ideas and printed materials (including those from the Internet) are paraphrased or quoted directly. Any student who violates or helps another student violate academic behavior standards will be penalized according to IMT-BS rules.

Keywords

1. Design Thinking 2. Digital Innovation 3. User-Centric Design 4. Emerging Technologies 5. Innovation Strategy

Prerequisites

To fully benefit from this course, students should have a basic understanding of digital business models and a collaborative mindset open to iterative problem-solving.